MARC details
000 -LEADER |
fixed length control field |
03732nam a22004935i 4500 |
001 - CONTROL NUMBER |
control field |
978-3-211-48965-9 |
003 - CONTROL NUMBER IDENTIFIER |
control field |
DE-He213 |
005 - DATE AND TIME OF LATEST TRANSACTION |
control field |
20170628034015.0 |
007 - PHYSICAL DESCRIPTION FIXED FIELD--GENERAL INFORMATION |
fixed length control field |
cr nn 008mamaa |
008 - FIXED-LENGTH DATA ELEMENTS--GENERAL INFORMATION |
fixed length control field |
100301s2008 au | s |||| 0|eng d |
020 ## - INTERNATIONAL STANDARD BOOK NUMBER |
International Standard Book Number |
9783211489659 |
-- |
978-3-211-48965-9 |
024 7# - OTHER STANDARD IDENTIFIER |
Standard number or code |
10.1007/978-3-211-48965-9 |
Source of number or code |
doi |
050 #4 - LIBRARY OF CONGRESS CALL NUMBER |
Classification number |
T385 |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
UML |
Source |
bicssc |
072 #7 - SUBJECT CATEGORY CODE |
Subject category code |
COM012000 |
Source |
bisacsh |
082 04 - DEWEY DECIMAL CLASSIFICATION NUMBER |
Classification number |
006.6 |
Edition number |
23 |
100 1# - MAIN ENTRY--PERSONAL NAME |
Personal name |
Kopra, Andy. |
Relator term |
author. |
245 10 - TITLE STATEMENT |
Title |
Writing mental ray® Shaders |
Medium |
[electronic resource] : |
Remainder of title |
A Perceptual Introduction / |
Statement of responsibility, etc |
by Andy Kopra. |
264 #1 - |
-- |
Vienna : |
-- |
Springer Vienna, |
-- |
2008. |
300 ## - PHYSICAL DESCRIPTION |
Extent |
XIV, 635 p.; 793 (171 colored) ill. With CD-ROM |
Other physical details |
online resource. |
336 ## - |
-- |
text |
-- |
txt |
-- |
rdacontent |
337 ## - |
-- |
computer |
-- |
c |
-- |
rdamedia |
338 ## - |
-- |
online resource |
-- |
cr |
-- |
rdacarrier |
347 ## - |
-- |
text file |
-- |
PDF |
-- |
rda |
490 1# - SERIES STATEMENT |
Series statement |
mental ray® Handbooks, |
International Standard Serial Number |
1438-9835 ; |
Volume number/sequential designation |
3 |
505 0# - FORMATTED CONTENTS NOTE |
Formatted contents note |
Structure -- The structure of the scene -- The structure of a shader -- Shaders in the scene -- Color -- A single color -- Color from orientation -- Color from position -- The transparency of a surface -- Color from functions -- The color of edges -- Light -- Lights -- Light on a surface -- Shadows -- Reflection -- Refraction -- Light from other surfaces -- Shape -- Modifying surface geometry -- Modifying surface orientation -- Creating geometric objects -- Modeling hair -- Space -- The environment of the scene -- A visible atmosphere -- Volumetric effects -- Image -- Changing the lens -- Rendering image components -- Modifying the final image. |
520 ## - SUMMARY, ETC. |
Summary, etc |
The word "render" isn't unique to the vocabulary of computer graphics. We can talk about a "watercolor rendering," a "musical rendering" or a "poetic rendering." In each of these, there is a transformation from one domain to another: from the landscape before the painter to color on paper, from musical notation to sound, from the associations in a poet's mind to a book of poetry. Figure 1.1: Czar's Waiting Room, Main Railway Station, Helsinki, Eliel Saarinen, 1910, watercolor. But the type of rendering that may come closest to what we mean when we talk about rendering in computer graphics is in architecture. Geometric blueprints and technical specifications of building materials are transformed in the architectural rendering into a picture of the building 1 Introduction as it will appear when construction is complete. In addition to the designs of the building's geometry and its visual characteristics, the artist chooses a point of view to depict the scene in perspective. This is a transformation of a description of imagined space into a picture of that space. In a watercolor by architect Eliel Saarinen (Figure 1.1), the effect of light on marble is demonstrated in a way that would be lost in even a careful reading of blueprints and descriptions of materials. A mere brushstroke of a particular color in a particular place paradoxically transforms the dull matte appearance of watercolor into the sheen of polished stone. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer science. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer graphics. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Information systems. |
650 #0 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer aided design. |
650 14 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Science. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Graphics. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer-Aided Engineering (CAD, CAE) and Design. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Computer Appl. in Arts and Humanities. |
650 24 - SUBJECT ADDED ENTRY--TOPICAL TERM |
Topical term or geographic name as entry element |
Media Design. |
710 2# - ADDED ENTRY--CORPORATE NAME |
Corporate name or jurisdiction name as entry element |
SpringerLink (Online service) |
773 0# - HOST ITEM ENTRY |
Title |
Springer eBooks |
776 08 - ADDITIONAL PHYSICAL FORM ENTRY |
Display text |
Printed edition: |
International Standard Book Number |
9783211489642 |
830 #0 - SERIES ADDED ENTRY--UNIFORM TITLE |
Uniform title |
mental ray® Handbooks, |
-- |
1438-9835 ; |
Volume number/sequential designation |
3 |
856 40 - ELECTRONIC LOCATION AND ACCESS |
Uniform Resource Identifier |
<a href="http://dx.doi.org/10.1007/978-3-211-48965-9">http://dx.doi.org/10.1007/978-3-211-48965-9</a> |
912 ## - |
-- |
ZDB-2-SCS |