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Disney Stories [electronic resource] : Getting to Digital / by Newton Lee, Krystina Madej.

By: Contributor(s): Material type: TextTextPublisher: New York, NY : Springer New York : Imprint: Springer, 2012Description: XVI, 196 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9781461421016
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.7 23
LOC classification:
  • QA76.575
  • N7433.94
Online resources:
Contents:
Preface: An Interview with Roy E. Disney -- Introduction: Stories Across Media -- From gags to stories -- From watching to experiencing across media -- From interacting to creating and sharing -- Epilogue: A Personal Journey with Newton Lee.
In: Springer eBooksSummary: Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.
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Item type Current library Call number Status Date due Barcode
E-Book E-Book Central Library Available E-39811

Preface: An Interview with Roy E. Disney -- Introduction: Stories Across Media -- From gags to stories -- From watching to experiencing across media -- From interacting to creating and sharing -- Epilogue: A Personal Journey with Newton Lee.

Disney Stories: Getting to Digital explores how Disney, the man and the company, used technological innovation to create characters and stories that engage audiences in many different media, in particular in Video Games and on the Internet. Drawing on Disney films from the twenties and thirties, as well as the writings of historians, screenwriters and producers, Disney Stories: Getting to Digital explains how new film and animation techniques, many developed by Disney, worked together to evolve character and content development and produce entertaining stories that riveted audiences. Through an insider’s perspective of Disney’s legendary creation process, the book closely examines how the Disney Company moved its stories into the digital world in the 1990s and the virtual, online communities of the 2000s. By embracing the digital era, Disney led storytelling and technological innovation by granting their audience the unique opportunity to take part in their creation process through their online games, including The Lion King Animated Story Book, Disney Blast and Toontown. Disney Stories: Getting to Digital is intended for Disney fans and current practitioners looking to study the creation process of one of the most famous animation studios in existence. Professors teaching courses in new media, animation and interactive storytelling will also find this book a valuable asset.

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