Computers and Games [electronic resource] : 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers / edited by H. Jaap Herik, Yngvi Björnsson, Nathan S. Netanyahu.
Material type:![Text](/opac-tmpl/lib/famfamfam/BK.png)
- text
- computer
- online resource
- 9783540324898
- Computer science
- Data structures (Computer science)
- Computer software
- Electronic data processing
- Computational complexity
- Artificial intelligence
- Computer Science
- Discrete Mathematics in Computer Science
- Numeric Computing
- Probability and Statistics in Computer Science
- Artificial Intelligence (incl. Robotics)
- Algorithm Analysis and Problem Complexity
- Data Structures
- 004.0151 23
- QA76.9.M35
Item type | Current library | Call number | Status | Date due | Barcode | |
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Central Library | Available | E-43170 |
Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament.
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