TY - BOOK AU - Park,John Edgar ED - SpringerLink (Online service) TI - Understanding 3D Animation Using Maya SN - 9780387269047 AV - T385 U1 - 006.6 23 PY - 2005/// CY - New York, NY PB - Springer New York KW - Computer science KW - Computer graphics KW - Computer vision KW - Optical pattern recognition KW - Computer Science KW - Computer Graphics KW - Image Processing and Computer Vision KW - Pattern Recognition N1 - Essential Skills -- Refinements -- Intermediate Skills -- Adding Character -- Wiring Things Up -- Bringing It All Together N2 - Many animators and designers would like to supplement their Maya learning with a less-technical, more helpful book. This self-study manual is both a general guide for understanding 3-D computer graphics and a specific guide for learning the fundamentals of Maya: workspace, modeling, animation, shading, lighting, and rendering. Understanding 3-D Animation Using Maya covers these fundamentals in each chapter so that readers gain increasingly detailed knowledge. After an initial 'concepts' section launches each chapter, hands-on tutorials are provided, as well as a chapter project that progressively adds newly learned material and culminates in the final animated short. This is the first book on Maya that teaches the subject using a sensible, proven methodology for both novices and intermediate users. Topics and features: - Proven method that emphasizes preliminaries to every chapter - Integrates the "why" concepts of 3-D simultaneously with the "how-to" techniques - Skills reinforced with tutorials and chapter projects - Real-world experience distilled into helpful hints and step-by-step guides for common tasks UR - http://dx.doi.org/10.1007/b138279 ER -