TY - BOOK AU - Cazenave,Tristan AU - Winands,Mark H.M. AU - Iida,Hiroyuki ED - SpringerLink (Online service) TI - Computer Games: Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers T2 - Communications in Computer and Information Science, SN - 9783319054285 AV - Q334-342 U1 - 006.3 23 PY - 2014/// CY - Cham PB - Springer International Publishing, Imprint: Springer KW - Computer science KW - Information theory KW - Artificial intelligence KW - Computer Science KW - Artificial Intelligence (incl. Robotics) KW - Personal Computing KW - Theory of Computation N1 - Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing N2 - This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing UR - http://dx.doi.org/10.1007/978-3-319-05428-5 ER -