TY - BOOK AU - Herik,H.Jaap AU - Björnsson,Yngvi AU - Netanyahu,Nathan S. ED - SpringerLink (Online service) TI - Computers and Games: 4th International Conference, CG 2004, Ramat-Gan, Israel, July 5-7, 2004. Revised Papers T2 - Lecture Notes in Computer Science, SN - 9783540324898 AV - QA76.9.M35  U1 - 004.0151 23 PY - 2006/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Computer science KW - Data structures (Computer science) KW - Computer software KW - Electronic data processing KW - Computational complexity KW - Artificial intelligence KW - Computer Science KW - Discrete Mathematics in Computer Science KW - Numeric Computing KW - Probability and Statistics in Computer Science KW - Artificial Intelligence (incl. Robotics) KW - Algorithm Analysis and Problem Complexity KW - Data Structures N1 - Efficient Control of Selective Simulations -- Game-Tree Search with Adaptation in Stochastic Imperfect-Information Games -- Rediscovering *-Minimax Search -- *-Minimax Performance in Backgammon -- Associating Shallow and Selective Global Tree Search with Monte Carlo for 9 × 9 Go -- Learning to Estimate Potential Territory in the Game of Go -- An Improved Safety Solver for Computer Go -- Searching for Compound Goals Using Relevancy Zones in the Game of Go -- Rule-Tolerant Verification Algorithms for Completeness of Chinese-Chess Endgame Databases -- An External-Memory Retrograde Analysis Algorithm -- Generating an Opening Book for Amazons -- Building a World-Champion Arimaa Program -- Blockage Detection in Pawn Endings -- Dao: A Benchmark Game -- Incremental Transpositions -- Kayles on the Way to the Stars -- Searching over Metapositions in Kriegspiel -- The Relative History Heuristic -- Locally Informed Global Search for Sums of Combinatorial Games -- Current Challenges in Multi-player Game Search -- Preventing Look-Ahead Cheating with Active Objects -- Strategic Interactions in the TAC 2003 Supply Chain Tournament UR - http://dx.doi.org/10.1007/11674399 ER -