TY - BOOK AU - Brahnam,Sheryl AU - Jain,Lakhmi C. ED - SpringerLink (Online service) TI - Advanced Computational Intelligence Paradigms in Healthcare 6. Virtual Reality in Psychotherapy, Rehabilitation, and Assessment T2 - Studies in Computational Intelligence, SN - 9783642178245 AV - Q342 U1 - 006.3 23 PY - 2011/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg KW - Engineering KW - Medical records KW - Data processing KW - Artificial intelligence KW - Biomedical engineering KW - Computational Intelligence KW - Artificial Intelligence (incl. Robotics) KW - Biomedical Engineering KW - Health Informatics N1 - Introduction -- Virtual Reality Supporting Psychological Health -- Current Trends and Future Directions for Virtual Reality Enhanced Psychotherapy -- Virtual Reality Exposure Therapy for Anxiety Disorders:  The State of the Art -- Virtual reality as a Tool for Cognitive Behavioral Therapy: A Review -- Virtual reality and the training of military personnel to cope with acute stressors -- How Can Presence in Psychotherapy Employing VR be increased? -- The Healing Potential of Online Virtual Worlds .-  Virtual Reality and Serious Games in Healthcare  -- Development and Evaluation of a Mixed Reality System for Stroke Rehabilitation .  N2 - This volume presents the latest research in Virtual Reality (VR), as it is being applied in psychotherapy, rehabilitation, and the analysis of behaviour for neurological assessment. This book will be of value to anyone already in the field and to those who are interested in the development of VR systems for therapeutic purposes. The contents include: ·         The latest literature reviews on VR in psychotherapy, psychological wellbeing, and rehabilitation ·         VR and cognitive behavior therapy ·         Increasing presence in VR for effective exposure therapy and treatment of anxiety disorders ·         VR military training for managing combat stress and preventing post traumatic stress ·         VR, mixed reality systems, and games for stroke rehabilitation ·         VR systems for improving vision in children with amblyopia ·         Therapeutic play in virtual environments ·         Healing potential of online virtual worlds such as Second Life ·         Neuropsychological assessment using virtual environments ·         Detailed accounts on how VR systems are designed, implemented, and best evaluated ·         Discussions of limitations, problems, and ethical concerns using VR in mental and physical therapy UR - http://dx.doi.org/10.1007/978-3-642-17824-5 ER -