TY - BOOK AU - Krishnamurthy,Vikram AU - Zhao,Qing AU - Huang,Minyi AU - Wen,Yonggang ED - SpringerLink (Online service) TI - Game Theory for Networks: Third International ICST Conference, GameNets 2012, Vancouver, BC, Canada, May 24-26, 2012, Revised Selected Papers T2 - Lecture Notes of the Institute for Computer Sciences, Social Informatics and Telecommunications Engineering, SN - 9783642355820 AV - Q334-342 U1 - 006.3 23 PY - 2012/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg, Imprint: Springer KW - Computer science KW - Computer Communication Networks KW - Information storage and retrieval systems KW - Artificial intelligence KW - Information Systems KW - Computer Science KW - Artificial Intelligence (incl. Robotics) KW - e-Commerce/e-business KW - Information Storage and Retrieval KW - Management of Computing and Information Systems KW - Probability and Statistics in Computer Science N1 - Achievability of Efficient Satisfaction Equilibria in Self-Configuring Networks -- A Competitive Rate Allocation Game -- Convergence Dynamics of Graphical Congestion Games -- A Game Theoretic Optimization of the Multi-channel ALOHA Protocol -- Game-theoretic Robustness of Many-to-one Networks -- Marketing Games in Social Commerce -- Mean Field Stochastic Games with Discrete States and Mixed Players -- Network Formation Game for Interference Minimization Routing in Cognitive Radio Mesh Networks -- Noncooperative Games for Autonomous Consumer Load Balancing over Smart Grid -- Primary User Emulation Attack Game in Cognitive Radio Networks: Queuing Aware Dogfight in Spectrum -- A Stackelberg Game to Optimize the Distribution of Controls in Transportation Networks N2 - This book constitutes the thoroughly refereed post-conference proceedings of the Third International Conference on Game Theory for Networks (GameNets 2012) held in Vancouver, Canada, May 24-26, 2012. The 13 revised full papers were carefully selected from 24 submissions and are presented together with 7 invited papers. The papers focus on topics such as mechanism design, physical layer games, network mechanisms, stochastic and dynamic games, game-theoretic network models, cooperative games in networks, security games, spectrum sharing games, P2P and social networks and economics of network QoS UR - http://dx.doi.org/10.1007/978-3-642-35582-0 ER -