TY - BOOK AU - Brooks,Anthony Lewis AU - Brahnam,Sheryl AU - Jain,Lakhmi C. ED - SpringerLink (Online service) TI - Technologies of Inclusive Well-Being: Serious Games, Alternative Realities, and Play Therapy T2 - Studies in Computational Intelligence, SN - 9783642454325 AV - Q342 U1 - 006.3 23 PY - 2014/// CY - Berlin, Heidelberg PB - Springer Berlin Heidelberg, Imprint: Springer KW - Engineering KW - Artificial intelligence KW - Biomedical engineering KW - Computational Intelligence KW - Artificial Intelligence (incl. Robotics) KW - Biomedical Engineering N1 - Part 1: Technologies for Rehabilitation   --   Part 2: Technologies for Music Therapy and Expression   --   Part 3: Technologies for Well-Being   --   Part 4: Technologies for Education & Education for Rehabilitative Technologies   --   Part 5: Disruptive Innovation N2 - This book is the first single volume that brings together the topics of serious games, alternative realities, and play therapy. The focus is on the use of digital media for the therapeutic benefit and well-being of a wide range of people−spanning those with special needs to the elderly to entire urban neighborhoods. This book brings together these topics to demonstrate the increasing trans/inter/multi-disciplinary initiatives apparent today in science, medicine, and academic research−interdisciplinary initiative that are already profoundly impacting society.   UR - http://dx.doi.org/10.1007/978-3-642-45432-5 ER -