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Advanced Intelligent Paradigms in Computer Games [electronic resource] / edited by Norio Baba, Lakhmi C. Jain, Hisashi Handa.

By: Contributor(s): Material type: TextTextSeries: Studies in Computational Intelligence ; 71Publisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2007Description: VII, 201 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540727057
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 519 23
LOC classification:
  • TA329-348
  • TA640-643
Online resources:
Contents:
COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.
In: Springer eBooksSummary: This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.
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Item type Current library Call number Status Date due Barcode
E-Book E-Book Central Library Available E-44323

COMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games.

This book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students.

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