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Digital Design of Nature [electronic resource] : Computer Generated Plants and Organics / by Oliver Deussen, Bernd Lintermann.

By: Contributor(s): Material type: TextTextSeries: X.media.publishingPublisher: Berlin, Heidelberg : Springer Berlin Heidelberg, 2005Description: XII, 295 p. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783540271048
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.6 23
LOC classification:
  • T385
Online resources:
Contents:
Computer-Generated Plants - Introduction -- Plants - Botanical Description -- Some Mathematics -- Plants as Mathematical Objects -- Procedural Modeling - Programming of Plants -- Rule-Based Modeling - Single Plants are 'Emerging' -- Rule-Based Object Production - Interactive Modeling -- Modeling Terrain - The Basis -- Modeling Vegetation - A Landscape Evolves -- Rendering - Creating 'Virtual Reality' -- Level-of-Detail - Fast Rendering of Images -- Landscape Sketches - Artistic Renditions -- Media Art - Growing Plants and Evolved Organics -- Practical Plant Modeling - Using Xfrog -- Glossary -- Figures -- Bibliography -- Index.
In: Springer eBooksSummary: The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.
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E-Book E-Book Central Library Available E-42390

Computer-Generated Plants - Introduction -- Plants - Botanical Description -- Some Mathematics -- Plants as Mathematical Objects -- Procedural Modeling - Programming of Plants -- Rule-Based Modeling - Single Plants are 'Emerging' -- Rule-Based Object Production - Interactive Modeling -- Modeling Terrain - The Basis -- Modeling Vegetation - A Landscape Evolves -- Rendering - Creating 'Virtual Reality' -- Level-of-Detail - Fast Rendering of Images -- Landscape Sketches - Artistic Renditions -- Media Art - Growing Plants and Evolved Organics -- Practical Plant Modeling - Using Xfrog -- Glossary -- Figures -- Bibliography -- Index.

The reproduction of nature via computer has fascinated scientists in computer graphics and artists ever since synthetic imaging was thought possible. This book illustrates and exemplifies methods for the creation of artificial plant models, and the application of these methods within areas such as simulation, virtual reality, botany, landscaping, and architecture.The models are combined to create gardens, parks, and even entire landscapes.The range of creating representational forms reaches from deceptively authentic looking pictures to abstract presentations. In addition, with similar methods organic objects can be produced, changed, and animated.

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