000 01636nam a22004935i 4500
001 978-1-4471-2179-4
003 DE-He213
005 20170628033619.0
007 cr nn 008mamaa
008 110913s2011 xxk| s |||| 0|eng d
020 _a9781447121794
_9978-1-4471-2179-4
024 7 _a10.1007/978-1-4471-2179-4
_2doi
050 4 _aQ334-342
050 4 _aTJ210.2-211.495
072 7 _aUYQ
_2bicssc
072 7 _aTJFM1
_2bicssc
072 7 _aCOM004000
_2bisacsh
082 0 4 _a006.3
_223
100 1 _aBrowne, Cameron.
_eauthor.
245 1 0 _aEvolutionary Game Design
_h[electronic resource] /
_cby Cameron Browne.
264 1 _aLondon :
_bSpringer London,
_c2011.
300 _aXI, 122p. 68 illus.
_bonline resource.
336 _atext
_btxt
_2rdacontent
337 _acomputer
_bc
_2rdamedia
338 _aonline resource
_bcr
_2rdacarrier
347 _atext file
_bPDF
_2rda
490 1 _aSpringerBriefs in Computer Science,
_x2191-5768
520 _aNone for briefs
650 0 _aComputer science.
650 0 _aArtificial intelligence.
650 0 _aComputer simulation.
650 0 _aInformation systems.
650 1 4 _aComputer Science.
650 2 4 _aArtificial Intelligence (incl. Robotics).
650 2 4 _aComputer Appl. in Arts and Humanities.
650 2 4 _aSimulation and Modeling.
710 2 _aSpringerLink (Online service)
773 0 _tSpringer eBooks
776 0 8 _iPrinted edition:
_z9781447121787
830 0 _aSpringerBriefs in Computer Science,
_x2191-5768
856 4 0 _uhttp://dx.doi.org/10.1007/978-1-4471-2179-4
912 _aZDB-2-SCS
999 _c16019
_d16019