000 | 01636nam a22004935i 4500 | ||
---|---|---|---|
001 | 978-1-4471-2179-4 | ||
003 | DE-He213 | ||
005 | 20170628033619.0 | ||
007 | cr nn 008mamaa | ||
008 | 110913s2011 xxk| s |||| 0|eng d | ||
020 |
_a9781447121794 _9978-1-4471-2179-4 |
||
024 | 7 |
_a10.1007/978-1-4471-2179-4 _2doi |
|
050 | 4 | _aQ334-342 | |
050 | 4 | _aTJ210.2-211.495 | |
072 | 7 |
_aUYQ _2bicssc |
|
072 | 7 |
_aTJFM1 _2bicssc |
|
072 | 7 |
_aCOM004000 _2bisacsh |
|
082 | 0 | 4 |
_a006.3 _223 |
100 | 1 |
_aBrowne, Cameron. _eauthor. |
|
245 | 1 | 0 |
_aEvolutionary Game Design _h[electronic resource] / _cby Cameron Browne. |
264 | 1 |
_aLondon : _bSpringer London, _c2011. |
|
300 |
_aXI, 122p. 68 illus. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
||
338 |
_aonline resource _bcr _2rdacarrier |
||
347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
520 | _aNone for briefs | ||
650 | 0 | _aComputer science. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aComputer simulation. | |
650 | 0 | _aInformation systems. | |
650 | 1 | 4 | _aComputer Science. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aComputer Appl. in Arts and Humanities. |
650 | 2 | 4 | _aSimulation and Modeling. |
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9781447121787 |
830 | 0 |
_aSpringerBriefs in Computer Science, _x2191-5768 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-1-4471-2179-4 |
912 | _aZDB-2-SCS | ||
999 |
_c16019 _d16019 |