000 | 02877nam a22005175i 4500 | ||
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001 | 978-3-540-72705-7 | ||
003 | DE-He213 | ||
005 | 20170628034717.0 | ||
007 | cr nn 008mamaa | ||
008 | 100715s2007 gw | s |||| 0|eng d | ||
020 |
_a9783540727057 _9978-3-540-72705-7 |
||
024 | 7 |
_a10.1007/978-3-540-72705-7 _2doi |
|
050 | 4 | _aTA329-348 | |
050 | 4 | _aTA640-643 | |
072 | 7 |
_aTBJ _2bicssc |
|
072 | 7 |
_aMAT003000 _2bisacsh |
|
082 | 0 | 4 |
_a519 _223 |
100 | 1 |
_aBaba, Norio. _eeditor. |
|
245 | 1 | 0 |
_aAdvanced Intelligent Paradigms in Computer Games _h[electronic resource] / _cedited by Norio Baba, Lakhmi C. Jain, Hisashi Handa. |
264 | 1 |
_aBerlin, Heidelberg : _bSpringer Berlin Heidelberg, _c2007. |
|
300 |
_aVII, 201 p. _bonline resource. |
||
336 |
_atext _btxt _2rdacontent |
||
337 |
_acomputer _bc _2rdamedia |
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338 |
_aonline resource _bcr _2rdacarrier |
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347 |
_atext file _bPDF _2rda |
||
490 | 1 |
_aStudies in Computational Intelligence, _x1860-949X ; _v71 |
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505 | 0 | _aCOMMONS GAME Made More Exciting by an Intelligent Utilization of the Two Evolutionary Algorithms -- Adaptive Generation of Dilemma-based Interactive Narratives -- Computational Intelligence in Racing Games -- Evolutionary Algorithms for Board Game Players with Domain Knowledge -- The ChessBrain Project — Massively Distributed Chess Tree Search -- Designing and Developing Electronic Market Games -- EVE's Entropy: A Formal Gauge of Fun in Games -- Capturing Player Enjoyment in Computer Games. | |
520 | _aThis book presents a sample of the most recent research concerning the application of computational intelligence techniques and internet technology in computer games. The contents include: COMMONS GAME in intelligent environment Adaptive generation of dilemma-based interactive narratives Computational intelligence in racing games Evolutionary algorithms for board game players with domain knowledge The ChessBrain project Electronic market games EVE’s entropy Capturing player enjoyment in computer games This book is directed to researchers, practicing engineers/scientists and students. | ||
650 | 0 | _aEngineering. | |
650 | 0 | _aArtificial intelligence. | |
650 | 0 | _aEngineering mathematics. | |
650 | 0 | _aEconomics, Mathematical. | |
650 | 1 | 4 | _aEngineering. |
650 | 2 | 4 | _aAppl.Mathematics/Computational Methods of Engineering. |
650 | 2 | 4 | _aArtificial Intelligence (incl. Robotics). |
650 | 2 | 4 | _aGame Theory/Mathematical Methods. |
700 | 1 |
_aJain, Lakhmi C. _eeditor. |
|
700 | 1 |
_aHanda, Hisashi. _eeditor. |
|
710 | 2 | _aSpringerLink (Online service) | |
773 | 0 | _tSpringer eBooks | |
776 | 0 | 8 |
_iPrinted edition: _z9783540727040 |
830 | 0 |
_aStudies in Computational Intelligence, _x1860-949X ; _v71 |
|
856 | 4 | 0 | _uhttp://dx.doi.org/10.1007/978-3-540-72705-7 |
912 | _aZDB-2-ENG | ||
999 |
_c21144 _d21144 |