Computer Games

Cazenave, Tristan.

Computer Games Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers / [electronic resource] : edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida. - XI, 133 p. 24 illus. online resource. - Communications in Computer and Information Science, 408 1865-0929 ; . - Communications in Computer and Information Science, 408 .

Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

9783319054285

10.1007/978-3-319-05428-5 doi


Computer science.
Information theory.
Artificial intelligence.
Computer Science.
Artificial Intelligence (incl. Robotics).
Personal Computing.
Theory of Computation.

Q334-342 TJ210.2-211.495

006.3

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