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Computer Games [electronic resource] : Workshop on Computer Games, CGW 2013, Held in Conjunction with the 23rd International Conference on Artificial Intelligence, IJCAI 2013, Beijing, China, August 3, 2013, Revised Selected Papers / edited by Tristan Cazenave, Mark H.M. Winands, Hiroyuki Iida.

By: Contributor(s): Material type: TextTextSeries: Communications in Computer and Information Science ; 408Publisher: Cham : Springer International Publishing : Imprint: Springer, 2014Description: XI, 133 p. 24 illus. online resourceContent type:
  • text
Media type:
  • computer
Carrier type:
  • online resource
ISBN:
  • 9783319054285
Subject(s): Additional physical formats: Printed edition:: No titleDDC classification:
  • 006.3 23
LOC classification:
  • Q334-342
  • TJ210.2-211.495
Online resources:
Contents:
Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.
In: Springer eBooksSummary: This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.
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E-Book E-Book Central Library Available E-41594

Chess -- Domineering -- Chinese checkers -- Go -- Goofspiel -- Tzaar -- The sliding tile puzzle.- Cooperative path-finding problems -- General game playing.

This book constitutes the refereed proceedings of the Computer Games Workshop, CGW 2013, held in Beijing, China, in August 2013, in conjunction with the Twenty-third International Conference on Artificial Intelligence, IJCAI 2013. The 9 revised full papers presented were carefully reviewed and selected from 15 submissions. The papers cover a wide range of topics related to computer games. They discuss six games that are played by humans in practice: Chess, Domineering, Chinese Checkers, Go, Goofspiel, and Tzaar. Moreover, there are papers about the Sliding Tile Puzzle, an application, namely, Cooperative Path-Finding Problems, and on general game playing.

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